Showing posts with label playstation. Show all posts
Showing posts with label playstation. Show all posts

Wednesday, April 8, 2015

Gaming - Chrono Trigger HD?

Random screenshot!


A week or two ago, I started playing through Chrono Trigger in order to get footage for a video I planned on making. Despite only needing footage from the first dungeon in the game, I continued playing the game.

And it was totally worth it.

Chrono Trigger (CT) is a JRPG, but with enough of a difference from the rest to make it unique. Most battles take place in the actual environment, rather than on a separate battle screen. Additionally, characters can combine powers to create super powerful attacks. I'm sure I'm not the only one that spammed Crono and Ayla's "Falcon Hit" attack on the last boss fight. The fact that CT is about time travel only sweetened the deal for me.

Another thing that I like is the influence that the player can have on the world map. Unlike certain Final Fantasy titles, it's not static. For instance, if a player encourages a certain NPC to plant a seed, an area in the future will be affected, and again in another era. By completing a side quest, a desert in 1000 AD can be made into an extensive forest with a new building to enter.

Plus, the characters were fun and silly - quite fitting from the artist, Akira Toriyama, well known for his work in the Dragon Ball series.

Chrono Trigger is something that merits a remake - even more than Final Fantasy VII, or its predecessor (both of which have been ported several times). It is the opinion of this author and gamer that CT simply doesn't need a remake, HD or otherwise. The art style is engaging and interesting, despite the limitations of the native hardware (SNES). Plus, the New Game + feature preempts the drive for duration and/or replayability that so many people demand of games now. There's multiple endings, and even an optional super boss to try.

While I wouldn't complain about a HD Chrono Trigger, I do not believe that it is necessary. Having only played it this year, I have relatively little nostalgia for the game itself. (I mean, there's some for the SNES itself, but still...) Plus, CT has been ported to PlayStation, DS, iOS and Virtual Console.

In the recent blossoming of indie games, the 16-bit classic look of Chrono Trigger fits in amongst the likes of Shovel Knight and 1001 Spikes. Adding the fact that CT is already a solid JRPG, further alterations are unneeded.

Now, Final Fantasy VII on the other hand... :P

Saturday, January 3, 2015

Gaming Chronicles - Sonic '06: Shadow! The Grittier Sonic

Alright! Now it's time to tackle the Shadow campaign. I know I could go ahead and play Silver, but I'll save that fun for later. Anyway, I actually like Shadow more than Sonic or Silver. Yeah, yeah, the games overload his angst a bit. Still, he's a bit deeper of a character than Sonic. (At least, in my opinion.)

One nice thing about Shadow is that there are no mach speed sections. Instead, Shadow's story has a lot of vehicular sections. Oddly enough, I enjoyed some of them. The glider was a bit fun! However, the land buggy thing was way too sensitive, and I found myself jumping out of it early to escape the annoyance. I can't say much about the water vehicle. It was OK.

Unlike Sonic, Shadow has a kick technique that he does after a homing attack. Most of the times, I avoided using the attack as getting out of it was annoying and slowed my pace down. Similar to Sonic, aiming a homing attack incorrectly would send my flying, often off random ledges into the abyss. And there was another Silver fight. (I dread Silver's story because of that; he fights Sonic and Shadow... Ugggghghghg.)

Playing as Rouge was just annoying. She has to stop whenever she attacks. Walking, flying, whatever. At least Tails could fly and throw at the same time. Anyhow, that didn't compare to the E-123 Omega sections. (I won't go into how they totally changed his voice, that's a different issue entirely.) His attacks were weird, and I couldn't just attack enemies. I had to be above them. Supposedly he had a target-lock system (a la E-102 in Sonic Adventure) but I never got the hang of it.

As I feared, the Silver fight was horrible. Out of the five Game Overs I got in that play session, three of them were from Silver. I eventually figured out a trick to beating him (using the passing cargo containers by kicking on top of them. It wasn't perfect, but it helped.) Shadow's final boss fight, with Mephiles, was also annoying. I wasted 11 minutes in one failed attempt because the dodgy homing-attack aiming didn't let me climb the fake Mephiles to get the final hit on the real one.

Starting out, I was ambivalent. However, by the time I got to 80% and higher, I just wanted to be done with Shadow. I just couldn't *wait* to get to Silver's story. Just one full campaign left, and I'll be finally done. I hope.

Friday, March 23, 2012

Retrogaming - Some Thoughts

What is retrogaming? A fun hobby, or something more? Over ten years, I myself have engaged in this hobby, having collected over 15 different systems representing 30 plus years of video game history. Early on, it was merely incidental that I would get the different systems, as they were originally purchased during their main time on the market, their "generation" so to speak. Eventually, systems like the Nintendo 64 and Sega Dreamcast became last gen, paving the way for their successors and their successors' successors. Now as I look at my collection, I see many games that I won't play, purchased for the sole purpose of "collection."

Retrogaming, by definition, is slightly ambiguous. (Oh, a side note: I once saw something saying that Americans went by the name "old school gamers" and the term "retro gamer" was a European thing; whatever the case, retrogamer suited my tastes better.) The word combines the Latin word for "back; backwards," with the term "gaming." But just how far back does "retro" mean? There is no single consensus within the retrogaming community. Personally, I view systems two generations back as being the starting point from which to go back. Clearly, there are systems that are obviously retro games now, such as the Super Nintendo, Sega Genesis, and the original Playstation. However, my fear is that a time will come when it will be increasingly difficult to tell the difference between one generation and the one before it - be it in graphics, gameplay, or what else. For now, my view of the seperation holds. But I digress.

One good point of retrogaming is that one can enjoy many good games, often for less than the current releases. It is true that some games become rare, but often they do not. Take for instance, Super Mario Bros for the Nintendo Entertainment System. It is was and is one of the most popular games ever released, and is fairly easy to find, either on its own or in the two-game or three-game cartridge with Duck Hunt and World Class Track Meet. The system itself can be found at a modest price, either at a local retrogaming store or on the sites of Amazon or eBay. (One can also get what is known as an "emulator" for their computer and play old games like that. Originally, I was throughly opposed, seeing them as 'cheating.' However, after getting several Final Fantasy games for an emulator, I see the benefits. The topic of emulators is lengthy enough for an entire article, so I will leave this topic here.)

For those reasons, and for the fact of the proven quality of the older games, I retrogame. Also, the interaction of the different companies, and the stories of the different consoles are quite fascinating, but something to discuss another day.