Wednesday, February 3, 2016

Gaming Chronicles - The Final Fantasy Quest

(Please note, there will be heavy spoilers for Final Fantasy IV [and a bit for VI] ahead. I know it's 20+ years old, but I just wanted to be courteous!)

One reason I got into composing and music in general is because of the tuneful work of Nobuo Uematsu. Additionally, Square is even now working on the Final Fantasy VII remake and Final Fantasy XV. What better time to begin a play through of the whole main series? It'd be a fun quest, I thought.

Rather than begin at the beginning, like most would, I began with the fourth entry in the series, Final Fantasy IV. (And it was partly inspired by the GDQ speed run of it at the recent GDQ.)

AKA Final Fantasy IV

I had attempted the game before, on my old Toshiba laptop, but had only gotten so far before quitting for some reason (it was college, so it might have been finals, leaving for the summer, etc...). I had played through 90% of Final Fantasy VI, so who knows.

Released in 1991, FFIV was the earliest Final Fantasy to give the characters ... well, actual character. In prior entries, the playable people were merely blank slates for the player to choose and name at will. However, in FFIV, each character has a defined identity, such as Dark Knight Cecil or his girlfriend Rosa. There's even a spoony bard!

Am I?

One of the things that I liked the most about FFIV is the character arc of Cecil, the main character. In the beginning, he is the Dark Knight, and does the dirty deeds of the Baron Kingdom. Well, we only see one, namely, the theft of the water crystal. Despite this, a few members of the Red Wings (the air force of Baron) object to the deed they had just done. Eventually, Cecil questions the king himself.

An interesting side note: in the original Japanese release, Cecil had a powerful attack called "Dark" or "Dar Wave" that damaged opponents at the cost of some HP. Although removed in the English release, it points to development in his character. As a Dark Knight, his ability is to take damage in order to harm others. Once he became a Paladin, however, his special ability is "Cover," which sacrifices HP to protect another from harm.

However, Cecil's redemption story arc is a bit shorter than it could have been. Even with the unintentional destruction of Mist, most of his arc is completed fairly early in the game. (Or, it felt early on to me.) Without getting too far ahead of myself, I'd just comment that Final Fantasy VI does a bit better job dealing with a lead character struggling with identity. (Both Cecil and Terra are half-human, half something else. Both initially death with being manipulated by a villainous force. Etc...)

What is this HR Giger doing in my Final Fantasy?

Overall, I had a nice time with the game. There were a few annoyances, though. For one, the encounter rate felt really high at times - especially in certain caves. The overall party was a mixed bag. It was cool to be able to use all sorts of characters, but a lot of them dropped out of the party, seemingly without warning. At least it wasn't Final Fantasy II in THAT regard, amiright?

This place was the WORST

For me, I had to do a bit of grinding in the later phases of the game. I didn't manage to acquire all the top weapons (in the final dungeon) but I did get all the major summons and most of the top-tier weapons. Overall, it's a pretty good game, but not a Final Fantasy title I'd start off with.

Tune in next time (hopefully) for a look at Final Fantasy IV: The After Years, an episodic sequel to this game released on mobile platforms.

I win!!

No comments:

Post a Comment