(Outline for a handout/visual aid that never materialized:)
A Gallifreyan’s Guide to Becoming a Social Butterfly (the short-short version)
3: Break the Ice
1: Know Yourself
2: Know the Group
4: Join the Conversation
7: ???
11: Suggest Dinner
12: Introduce Companions
13: Fly to Mars
(Text proper, with some later changes and ad-libs inserted:)
Cast:
Time Lord – Edwardamendario, or “The Bachelor”
Edward: Travelling the worlds of this universe, I've only just arrived
in this country. Strange. You’d think I’d have heard of it before! Anyway.
After observing what you would call your 21st, 22nd, and
23rd centuries, I see one key problem: socialization. No, I don’t
mean any political or governmental nonsense. I mean just sitting down and
talking. You've developed these electronic-y gizmos and lost all sense of ...
of ... social adventure! For your benefit, I’ll tell you what to do. I’ll give
you a sort of “Gallifreyan's Guide to Becoming a Social Butterfly.” Not
literally, of course! I did that once, and the results weren't... Anyway! Let
me begin.
(Edward:)
Step 1: Know yourself. I, for instance, am a 121 year-old Time Lord,
still very young, with a sense of adventure. You can see from my dress that I
am still fairly conservative, but have a flair of the dramatic.
Step 2: Know your group. You are all also very young, but Earthlings.
It’s good to know about the group before you say anything. I once made an
inappropriate crack about Shakespeare’s masculinity in a small London suburb. See, I thought my TARDIS sent me to a
historic-literary convention in 2151 (they weren't ... aren't ... won't be so peculiar about things in the 22nd century), but I had actually been sent to a
regular-literary convention in 1851. They chased me out of town.
Step 7: No, errm, I mean...
Step 3: Break the ice. This is easy for a suave Time Lord such as
myself, but not everyone has it so easy. The key to this is relatability. You've
got to figuratively, and sometimes literally, disarm the people around you. I
do so by doing zany things, like this: [does some zany things]. The people are
then so confused that they have no choice but to accept me into the circle.
Step 4: Join the conversation. This is the dull bit. I don’t even know
what you people talk about. Barbecue? Cheese? Imported television programmes?
It’s all still a little fuzzy to me.
Step 5: ... Do you hear something? Sort of a "chwhchwhchwh" sound? Wait, now it's a "abdabungabungadundabada..."
Step 5: ... Do you hear something? Sort of a "chwhchwhchwh" sound? Wait, now it's a "abdabungabungadundabada..."
(Note, Doctor Who, Daleks, Cybermen, Time Lord, etc... belong to the skilled and glorious writers of BBC, and the other various entities that own the stuff. I equate this to playing in a sandbox. Some of the "toys" are mine, but most belong to whoever else. It's all so confusing anyway. However, who owns what in Doctor Who is a discussion for another time and another place...)
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