Unwittingly, in my previous entry, I caused a calamitous controversy that needs to be sorted out. I admit, thought, in being remiss in not fully developing my support. For those of you just joining us, in my previous entry, I discussed the highlights of retrogaming as a hobby. Upon checking my Facebook link to the page, I discover that two readers had engaged in a heated debate over what "retro" is, and whether or not old things are automatically "retro." I will attempt to address some of the comments now.
One of the combatants in the argument requested that I list specific reasons for the quality of "retrogames." One major factor is that of the fan following. It can positively or negatively affect others' perception of the games, the game makers and even the game itself. An analogous situation in the film industry occurred for the movie Star Trek II: The Wrath of Khan. Angry fans protested and influenced later additions to the movie itself, and also influence the basic premise of the next movie, The Search for Spock. Similarly, fans of the Capcom game series Megaman also seem to have influenced their chosen game's makers equally. Conscience of the appreciation of the second game in the series, Capcom designed two entries into the series, the ninth and tenth, to have the "classic" look given by 8-bit graphics.
Another series that has a strong following and supports another point of retrogaming is Pokémon. In its refusal to "die away" like other things considered fads in the 90s, Pokémon shows that another aspect of the quality of retrogaming is the presence of strong fan followings. Many of the fans have taken to denigrating any generation of the Pokémon series besides the original. While this is unfortunate, it points out the intense emotions that only time can give to a game. Having broken past the point of mere hype, Pokémon now draws much of its support from its established name.
Hype generated around the release of a new game causes many to buy the game, and say they like it, based solely on what they've heard about it. Games based on movies often receive much hype, only to turn out to be horrible games.
Related to hype is the issue of what I call the "expiring game." Many sports games fall into this category. A sports game will often carry a title like NBA '05, and sell well during that year. When late 2005 and 2006 come, however, the game will be immediately put into the discount bin, supplanted by the next year's title. The games have a proven quality, but few of the games are ever considered true retrogames.
Another issue, especially highlighted by the advent of high definition television sets and increasing graphical development, is the struggle between gameplay and visuals. Many times, I've heard offhand remarks made about the perceived lack of quality in less graphically developed games. They then turn around and praise a game for being visually impressive. Comments like, "Those graphics suck!" and "This game is great, the graphics are awesome!" point out the discrepancy in their views. I can't help but think back to my experiences with my dad and his guitar collection. Over the years, he has owned many different types of guitars, with names of which I can only remember a few. The relevant point I make with his guitars is that even the prettiest guitar can sound horrible; in a similar fashion, many games looks spectacular from the screenshots, only to receive 2s and 3s in their game reviews later on.
Before I go, I would like to comment on an aspect of which I am unsure at the moment. (I am uncertain because it is speculation on things that have not yet occurred.) It occurs to me that the first and second generation of gamers is getting older, and that they will still hold a fond place in their hearts for their first video games. I venture to say that part of the growing retrogaming culture is a result of the coming adulthood and parenthood of gamers. One only needs to look at the number of Atari anthologies and collections to see that the industry is already capitalizing on this fact. As the generations go out and are forced to pay for their own things, they see a need to be frugal with any spending. Any games purchased, therefore, must be of great quality but cost less. Retrogames seem to fit this category perfectly.
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